Strength: Determines the chance to hit with weapons requiring strength, improves skills Man weapons, increases the weight of the items you can carry, move and throw.ĭexterity: Determines the chance to hit with weapons requiring dexterity, improves skills of elite and expert shooter Rogue, and influences the index of defense. These attributes have a direct influence on your character, so choose good ones you want to increase depending on the class selected in order to obtain a viable character in combat. Base your characters have a score of 5 for each feature, but you can add 5 points for every increase. Specifications represent the basic attributes of your hero. Mage: Ranged with his mastery of geomancy and Pyrokinétique.įighter Mage: Magician can attack the body-to-body or remotely through Witchcraft and Pyrokinétique. Witch: Uses invocations and sorcery to fight. Traveler: For ranged combat specialist crossbows, and magic Hydrosophistes and geomantic. Shadow blade: Assassin mixing sneak attack and magic. Thief: Specialist stealth of pickpocketing and lockpicking. Ranger: For ranged combat specialist bows. Knight equipped with a two-handed weapon and a talent for Command Warrior. This class control the Aérothurge and Hydrosophiste.įighter: Warrior equipped with a one-handed weapon and a shield. There are 11 classes available, each with different characteristics and different approach to fighting.Ĭleric: Allows you to attack in hand-to-body and heal your allies.Įnchanting: Ranged attack with magic. I'v noticed again that there are multiple variations of correct permutation of the answers! Now The Last Chest riddles.The first step in creating your character is to choose the name of your heroes and their class. And this obscures already hard puzzle even more lol. The fun thing with 4 braziers is that there is same braziers in secret library room. I joke, the puzzles are obtuse because thats what the writing staffs skill level could write.Īnd they GIVE you a teleporter mechanic so Im not even sure I'm cheesing the puzzles when I teleport past them. Or BUY THE OFFICIAL PRIMA GUIDE FOR SOLUTIONS TO OBTUSE PUZZLES marketing scheme? were there any indicators that action would lead to that result before hand or where you expecting me to get bored and just start fiddling with stuff? You can proceed past this point if you light 4 braziers. They were varying between obtuse and tedious on a rather reliable level. Originally posted by red255:I'm not embarrased to say I looked up many of the puzzles in this game I couldn't simply teleport to. Permutation that I used to open door, is actually totally different that one in the book! So this implies that devs left multiple variations of unlock code?! That's very interesting indeed! And only rat that can hint in the way of this hint is locked inside secret room. This hint is so subtle, that it's almost impossible to notice. Now, OFC I didn't payed any attention to THE BOOK, And it worked! The satisfaction of solving this dam puzzle myself was very great. Given priority to ones that ends in hardest-to-find button. So, I gave each button a letter and wrote down all possible permutations of them. So, on next day I said "OK, I need to gather myself up and apply scientific approach, rather than chaotically pushing everything up, lighting-unlighting coal baskets etc.". The temptation to look up solution was strong, but I knew that would be ultimate defeat and insult to my intelligence, there would be no point to continue playing if I'm too stupid to solve simple puzzle. At this point I'm starting to panic, despair and lament "This is impossible", "Is I'm really this stupid?", "Devs trolling", "Buttons doesen't do anything!" etc. Not all buttons found, yet I thought I found all. Ofc I forgot everything! So here was I, 1 h. I played this game many years ago, and when I came to this puzzle, I had slight memory that I used to waste huge amount of time on it on first palythrough, and couldn't actually do it.
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